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Klemen 86 posts
Hello
Here's a very rough explosion test animation. I used thinking particles 3 for all the rigid body dynamics and fume fx for the explosion and smoke...Rayfire was used to cut he initial model I made into pieces. I really wanted to finish it but then for some reason I got bored with it and moved onto something else...
http://www.klemenlozar.com/wp-content/u ... d_480p.mov
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Richard 1,943 posts
yea man! KABOOM!
it's all looking really nice! the smoke looks awsome too!
so are you looking for crits, or just wanted share?
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Klemen 86 posts
Both I think
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Richard 1,943 posts
oki!
well as i said i really like the look of it, and the smoke looks amazing...
now i think there are a few things that could need work:
the first thing that strickes me is that there see to be a problem of scale. I think that with the parts flying away, some chunks are too big, or fly too far away... then again i did not check reference so i might be saying stupid things
the second thing is that "le missile" comes from the right, and it feels as if the explotion doesn't take that into acount, but it feels more as if you had a bomb inside that building,
the speed of the missile should have blown stuff to the left, where as in your case, it feels as if none of that appends, and it feels like they are two differant things since the building seems to explode from the inside out... know what i mean?
then again i have no reference so i could be totaly wrong!
that being said, i still thinks this is really good, and the smoke looks incredible! works really well! i would want to see more!
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Klemen 86 posts
You are absolutely right, because I actually made the explosion with the "bomb" being inside the building and then applying the force spherically with exponential falloff...like the real explosion would act. But it could use some more debris going to the left, I get your point. Some of the debris is way to big as you mentioned. That's due to the fact that I was trying to keep it simple...It kinda started as a simple test but then I took it too far i guess
I don't think you'll see any more of this particular test, but I promise to show a lot more in the future. Keep an eye out
Thanks for your insight!
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kilroy 787 posts
looks coolman.I agree with richard on his points, are you useing rayfire 1.34 or 1.4, the reason I ask is the physX engine in 1.4 is sweet. way better then reactor.
great work man
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Klemen 86 posts
I used rayfire just for fragmenting...rigid body dynamics were simulated with thinking particles 3 which also has physX implemented.
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kilroy 787 posts
ok sweet man........

i love your work dude............i'm just now starting out with the TP, RF and FFX thing..........the three together are amazing.
keep us posted mate.
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BColbourn 2,323 posts
your stuff looks sweet dude. nice avatar, the neverhood was so good.
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hype 2,964 posts
Dang, that was awesome, very nice! I agree with what Rich said, about the directions and stuff. It also felt like the chunks were moving a bit like slow motion. But, man, great stuff! I haven't gotten to mess with RayFire yet, but I really want to!
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Klemen 86 posts
With the big chunks moving kinda slow I wanted to give it a feeling of like a bigger scale

but as you mentioned I probably went a little to far with it, motion doesn't look very realistic.
To BColbourn: Ah the neverhood...my first original game

that guy's one of my favorite animated characters of all time