Hey, thanks for your comments!
Yeah, that car thing was made with rayfire and TP3. Theoretically it could be done with a little scripting to break up the models and pflow for collisions, but it wouldn't be as accurate because with TP3 you can simulate real collisions with it's own engine or with Physix. We'll just have to wait for tools box 2 to be able to do that kind of stuff with pflow