Thanks for your comments!
http://holysoft.de/data/In%20Progress/H ... Render.jpg
@ Ali: I will try Vray definetly, but first it has to be working with scanline. Its no use using a good renderer and then not to know how to handle it. Scanline will be at the moment the solution until i can handle Vray better. If you may help setting a correct Light Setup, I am really thanful.
@ Tyson: This 196 Lights method is my prefered way of faking GI. I take a sphere using meshselection to locate on each vertic a Light aiming directly to one point. Its very fast rendering (1 Minute for each Frame and) and gives nice results.
I will try another lighting though. You could help me regarding the reflection stuff. I will send you the file to your email, if you have time you can cope with it
If I use HDRI, the problem is that the large flat area causes ugly reflections, I I use raytrace it isnt really cool. I want to increase quality, so I could use some tpps and hints.
Also a very large problem area: You see the circle spot in the middle of it? Woowowwhhahahhahah. It gives me the creeps. How do I handle it that the reflections are moving really fine? I will post a video of it, so you can see the harddrive and give more crtics for my improvement.
Here the promised Video:
http://holysoft.de/data/In%20Progress/H ... 0video.avi