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zacleck 43 posts
Hey all. this is an animation i'm working on for class and i was hoping i could get a critique. My time has been split between this project and another group animation i'm working on and unfortunately this one has gotten less attention, so i'd like to turn it around and get it on the right track again. I made the mistake of not thinking of what the character was feeling and now that i look back on it it feels boring and too naturalistic, when I should have been pushing more towards cartoony movements. So i'm looking for suggestions in how to move it towards this direction. I'm thinking it's Halloween night and she's going out for a night of fun, spooking the local trick or treaters. Anyways, let me know what you think
thanks
zac
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zacleck 43 posts
I'm a little disappointed no one has had anything to say either for or against what I posted. Here's an update, though..
zac.
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d4rk3lf 109 posts
Hey mate.
I think it's looks awesome.
Maybe speed it a little bit?
Anyway, I really like it, and I can't wait to see it fully textured and rendered. I hope you will put some volumetric light in there, because I think it will fit the atmosphere perfectly.
Keep sending updates, please.
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zacleck 43 posts
Thanks for the comments
I kind of thought the walk was a bit slow too. I'd like the textures to be really nice, so I want to put a lot of time into that. For now I just want the animation to be solid so I can do some smoke effects. I was imagining the moon would be almost glowing, so there'd be a nice rim light on everything. I'd also like to model a tree and jack-o-lantern to help fill the composition. I've got a round of things to do to it so I'll hopefully have an update for more critiques soon.
zac.
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hey, i also really like what's going on here. there are some really nice moments in there. here are some things i might want to alter
I love when she grabs for the fence and does that little clap, it's a great idea, but i'm losing some believability in the clap itself, i don't really feel it, i think it just needs a stronger contact motion.
also the eyes i noticed seem to just be fixated on the fence, and then on the bike, and look a little strange when the head moves in a different direction. there are a few moments when the eyeball isn't visible
the jiggle in the tits are a little much at times hah.. there are some moments when they jiggle into her chest and that feels kinda weird.
one more thing, but when she jumps on the bike, that landing feels a tiny bit floaty. i feel like the drop of her butt onto the seat should be a few frames faster, i want to feel her weight but that kind of throws me off a bit.
these are just some of the things that i've noticed and i'm REALLY being nit picky, overall good job.
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zacleck 43 posts
thanks for being picky, I do appreciate it. The clap was just blocked out at this point to see how it worked, I think it's been smoothed out a bit and yeah, i still need to go back into that spring controller to tone the jiggle down, I'll do that today, actually. I'll try to sharpen the drop on the seat a bit too. I'll have an update later today to post.
thanks again
zac
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zacleck 43 posts
Yet another revision. I think it's getting closer. I still need to run a frame by frame clean-up pass on it and make sure everything is flowing just right, so critiques, critiques, critiques! anything that stands out.
thanks to those who have commented thus far.
zac.
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zacleck 43 posts
i've spent the last week here texturing things, thought i'd share this small update before i went back into animating. haven't done much for lighting and ignore that tree there, i'm not sure if it's even going to stay in the composition so i didn't officially texture it.
p.s. i can't seem to get an image to post on here. maybe i'm missing something but if anyone can explain i'd appreciate it.
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diemacht 1,045 posts
the render looks neat.
but i dont like the camera movement too much
it feels a bit too 3D ish if you understand what i mean.
it moves kinda unrealistic and not well animated at the end of the sequence.
but exept that everything looks just fine. i think the witch could maybe use a more characteristic walk. but thats just me.
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zacleck 43 posts
thanks for taking a look. I couldn't agree more on the walk, i've since deleted those keys and plan to just reanimate it all together. i had an old teacher take a look and he made the good point of saying it's not WHAT the character does but HOW they do it which helped a lot. I'll hopefully be posting an animation update within the next couple of day, maybe you can tell me what you think of it then.
zac.
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zacleck 43 posts
I'm just gonna keep on updating this until Halloween
http://vimeo.com/7110091Needs some more detailed finger and facial animation.
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zacleck 43 posts